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2) Is the area i've built *too* tightly knit? Maybe some intentional destruction of what i've built can help spur new ideas. The only real approach here would be abstract but here are two ideas: 1) I could spend some time balancing the gameplay of the area i currently have, to take my mind of building new areas for a bit. Intonation is something to do with fine-tuning instruments. "Is the intonation correct" -> Brian Eno did admit some of them were quite specific to music, and this is a prime example. "Ask your body" -> maybe i can think about my state of mind? have i been sitting here for hours procrastinating and not making progress? maybe i need a break? or maybe we can think in an abstract way: how do bodies grow/expand? can i apply any ideas here?
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For example let's take a common situation with a map: I'm struggling with how to expand my map, i've only got a small (but detailed and nicely flowing) area, but want to build more out but can't think where. The point of Oblique Strategies is to try and apply the card to what you're doing, not (necessarily) just take them at face value. He has spent a long time expanding it's vocabulary, resulting in a much more interesting and verbose tool, and many magnitudes more possible ideas.
#Brian eno cards oblique strategies buy generator#
Much credit to alfonzo for 80% of the dictionary the generator uses, btw. It doesn't have to *actually* be A Ridge above The Flawless Badlands, but that was still the genesis of the idea. For instance if I get "A Ridge above The Flawless Badlands" while I could just think about making a rough wasteland area with some high walkways, it might be more worthwhile to think about how that height contrast would make for a good strong aesthetic, and also possibly a gameplay progression (start off on the low ground, reach higher ground or vice versa), then expand that idea even more and capitalise on those new ideas til you have something cool to make. But this mindset can still be taken with less oblique stuff. Of course the point of the cards is to *not* be too specific to any medium, or even creating anything at all, because they are supposed to be interpreted and considered. The random theme generator i made is essentially my answer for Oblique Strategies for doom (or any worldbuilding exercise). These are much more abstract and I haven't spent much time with them yet. Similar are the Intùiti Creative Cards by Matteo di Pascale. I haven't tried them for this purpose myself, but if I ever map again I think I will do so. It only recently occurred to me that they might be useful when mapping. They are still available to buy, and alternate digital versions exist, including an iOS version and a website.
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They contain seemingly cryptic sentences and phrases like "Try faking it!" and "Honour thy error as a hidden intention.", which might serve to make sense in the context of an artistic road-block or dead-end and might help you to move forward. They have been successfully used by a swathe or artists, mostly musicians, including Eno himself (obviously) but also notably Coldplay, REM, and David Bowie. Oblique Strategies is a deck of cards designed by Brian Eno and Peter Schmidt for attempting to resolve "creative dilemmas".
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Has anyone ever tried using Oblique Strategies for mapping?